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Sify Technologies wins brandon hall excellence in learning award for third consecutive year

Chennai, Mon, 13 Oct 2008 ANI

Chennai, October 13 (ANI/Business Wire India): Sify Technologies Limited, a leader in Consumer Internet and Enterprise Services in India with global delivery capabilities, announced today its eLearning division's winning the coveted Brandon Hall Award for the third consecutive year.

 

Sify's entry, a 3D online training program developed using Second Life, won the Gold award in the 'Best Use of Virtual Worlds for Learning' category.

 

The brandon hall excellence in learning awards are presented annually by brandon hall research, one of the leading research firms in training and development. Now in its fourteenth year, the Award acknowledges exceptional work in the development and application of innovative learning technology.

 

This year, Sify won Gold for the project titled "3 Hours - Execution of Forced Outage" developed for GE Contractual Services. The objective of the training program was to elicit time-critical strategic behavior in response to a forced outage situation. Sify, using Second Life (SL)- the virtual 3D world, created an innovative online training environment with secured access, and provided the ability to closely mimic a virtual power plant in 3D.

 

CVS Suri, Chief Operating Officer, Sify Technologies, said, "We are delighted to win a Gold Brandon Hall Award for the third time in a row. This award is a validation of our commitment to innovation, and high recognition of our meticulous design effort to provide our customers with the best of learning outcomes."

 

"There is a constant thrust to set new standards in learning technologies within Sify. The online 3D Virtual Learning Environment (VLE) was Sify's answer to the growing need among global organisations to combat the twin training issues of reaching out to the vast geographical spread of intended learners and providing constant observation by a training coordinator. This award is also a validation of the huge potential of the online training games market," he added.

 

Brandon Hall, Ph.D., Chairman of the Awards program, said, "We are so impressed with the quality of this year's winning entries. These winners set the standard for what innovative learning looks like today."

 

Entries were submitted in the categories of Best Custom Content, Best Innovation in Learning Technology, Best Learning Team, Best Results of a Learning Program, Best Use of Blended Learning, Best Use of Blogs, Wikis, and Other Content-Sharing Tools for Learning, Best Use of Games for Learning, Best Use of Mobile Learning, Best Use of Video for Learning, and Best Use of Virtual Worlds for Learning.

 

A total of 246 entries were submitted across categories. The entries were evaluated by independent judges from around the world.

 

This year's winners of the Brandon Hall Excellence in Learning Awards were honoured at the 2008 Innovations in Learning Conference, held in San Jose, California. (ANI)

 


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